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RAID Dungeons guide — farm the stage that solves your next bottleneck

Choose Dragon, Spider, Fire Knight, Ice Golem and specialist keeps by the reward your account needs and the mechanic your team can repeat.

TierEpoch·Intermediate·7 分·Published 2026-09-09·Applies to Current live build

RAID Champions fighting the Dragon in a Dungeon

Farm for an account goal

The best Dungeon is the one that supplies the next useful upgrade at a stage the team clears reliably. Pushing a harder stage with a poor success rate wastes Energy and time. Record clear rate and average duration before moving a farming team upward.

Dragon is a natural early target for broadly useful Artifact sets. Spider supplies faction-specific Accessories and becomes increasingly important as Banners unlock Accuracy or Resistance options. Fire Knight, Ice Golem and later difficulties ask for more specialized mechanics.

Build for the boss and the waves

A team that reaches the boss damaged or with skills on cooldown may never demonstrate whether its boss plan works. Bring control, protection or recovery for the waves, then preserve the abilities needed at the transition.

Dragon rewards survival and sustained boss damage. Fire Knight requires enough individual hits to remove the Shield before Turn Meter control becomes useful. Spider asks players to manage the Spiderlings while damaging the main target. Ice Golem punishes careless health thresholds and demands control over when large damage lands.

Presets make testing repeatable

Set priorities so setup skills appear in the intended order and are available at the boss. Run several attempts after a change. If failures occur on waves, fix control or durability; if they occur at the boss, fix the specific mechanic rather than adding unrelated power.

Use Super Raids or similar time-saving features only when active and when the underlying team is already consistent. Faster consumption does not improve a weak clear rate.

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